QtQml.FinalState
Provides a final state. More...
Import Statement: | import QtQml.StateMachine 1.0 |
Since: | Qt 5.4 |
Inherits: |
Detailed Description
A final state is used to communicate that (part of) a StateMachine has finished its work. When a final top-level state is entered, the state machine's finished() signal is emitted. In general, when a final substate (a child of a State) is entered, the parent state's finished() signal is emitted. FinalState is part of The Declarative State Machine Framework.
To use a final state, you create a FinalState object and add a transition to it from another state.
Example Usage
import QtQuick 2.0 import QtQml.StateMachine 1.0 as DSM Rectangle { DSM.StateMachine { id: stateMachine initialState: state running: true DSM.State { id: state DSM.TimeoutTransition { targetState: finalState timeout: 200 } } DSM.FinalState { id: finalState } onFinished: console.log("state finished") } }
See also StateMachine and State.