QtQuick.ScriptAction

Defines scripts to be run during an animation More...

Import Statement: import QtQuick 2.4
Inherits:

Animation

Properties

Detailed Description

ScriptAction can be used to run a script at a specific point in an animation.

SequentialAnimation {
NumberAnimation {
// ...
}
ScriptAction { script: doSomething(); }
NumberAnimation {
// ...
}
}

When used as part of a Transition, you can also target a specific StateChangeScript to run using the scriptName property.

State {
name: "state1"
StateChangeScript {
name: "myScript"
script: doStateStuff();
}
// ...
}
// ...
Transition {
to: "state1"
SequentialAnimation {
NumberAnimation { / ... / }
ScriptAction { scriptName: "myScript" }
NumberAnimation { / ... / }
}
}

See also StateChangeScript.

Property Documentation

script : script

This property holds the script to run.


scriptName : string

This property holds the name of the StateChangeScript to run.

This property is only valid when ScriptAction is used as part of a transition. If both script and scriptName are set, scriptName will be used.

Note: When using scriptName in a reversible transition, the script will only be run when the transition is being run forwards.