QtQuick.qtquick-imageelements-example

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Image Elements is a collection of small QML examples relating to image types. For more information, visit Use Case - Visual Elements In QML.

Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

BorderImage

BorderImage shows off the various scaling modes of the BorderImage type by setting its horizontalTileMode and verticalTileMode properties.

Image

Image shows off the various fill modes of the Image type.

Shadows

Shadows shows how to create a drop shadow effect for a rectangular item using a BorderImage:

    BorderImage {
anchors.fill: rectangle
anchors { leftMargin: -6; topMargin: -6; rightMargin: -8; bottomMargin: -8 }
border { left: 10; top: 10; right: 10; bottom: 10 }
source: "shadow.png"
}

AnimatedSprite

AnimatedSprite shows how to display a simple animation using an AnimatedSprite object:

    AnimatedSprite {
id: sprite
width: 170
height: 170
anchors.centerIn: parent
source: "content/speaker.png"
frameCount: 60
frameSync: true
frameWidth: 170
frameHeight: 170
loops: 3
}

The sprite animation will loop three times.

SpriteSequence

SpriteSequence demonstrates using a sprite sequence to draw an animated and interactive bear. The SpriteSequence object defines five different sprites. The bear is initially in a still state:

        Sprite{
name: "still"
source: "content/BearSheet.png"
frameCount: 1
frameWidth: 256
frameHeight: 256
frameDuration: 100
to: {"still":1, "blink":0.1, "floating":0}
}

When the scene is clicked, an animation sets the sprite sequence to the falling states and animates the bear's y property.

    SequentialAnimation {
id: anim
ScriptAction { script: image.goalSprite = "falling"; }
NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
PropertyAction { target: image; property: "y"; value: 0 }
}

At the end of the animation the bear is set back to its initial state.

Files:

  • imageelements/animatedsprite.qml
  • imageelements/borderimage.qml
  • imageelements/image.qml
  • imageelements/imageelements.qml
  • imageelements/shadows.qml
  • imageelements/spritesequence.qml
  • imageelements/content/BorderImageSelector.qml
  • imageelements/content/ImageCell.qml
  • imageelements/content/MyBorderImage.qml
  • imageelements/content/ShadowRectangle.qml
  • imageelements/main.cpp
  • imageelements/imageelements.pro
  • imageelements/imageelements.qmlproject
  • imageelements/imageelements.qrc